Ah,
when adventure games realized they could be funny.
It
seems that far off in the depths of space, the life-giving star of the populous
planet of Xenon is growing cold and weak. To prevent their extinction, a team
of scientists aboard the research ship Arcada are tasked with finding a
solution. And by god they do in the form of the awesome Star Generator that can
restore a dying star to health or, in the clammy hands of evil, turn a planet
into a charred crisp in an instant.
Which
is exactly what the ruthless Sarien space warriors have in mind as their battleship bears
down on the unsuspecting Arcada. Soon they’ve slaughtered the scientists,
stolen the Star Generator and set the ship to self destruct. The only crew
member they missed was you, Roger Wilco, sanitation engineer second class, and
only because you were, as usual, slacking off on the job and napping in a broom
closet when the Sariens were purging the crew. But if you don’t watch your ass
they might just catch you during their final sweep while you try to find a way
off the doomed ship.
To
tell the truth, Space Quest was actually the first Sierra series I discovered. When
I got around to King’s Quest I’ll admit there was a little disappointment that it
was a series of mainly straight fantasy quests, and not what Space Quest was to
its genre: a raucous parody that tended to have fun at your expense whenever
you did something stupid, which usually resulted in a hideous death. If not, it
just made it impossible for you to win the game.
The
parodic nature of the game also answers what I thought was one of the
weaknesses of the earlier examples of the King’s Quest series. Namely, why
would the finest knight in the kingdom on a desperate quest to save it embark
on his adventure completely unarmed and unequipped. Well, our so-called hero’s
very nature explains that here. He’s not Strong Bod Space Captainface, he’s a
janitor. And not even very good at that. So basically the great hero charged
with keeping the evil aliens from unleashing galactic devastation is you, the
everyday schmuck. And I was mostly okay with that. I relate more to Dave Lister
than Jim Kirk anyway.
And frankly if you're the kind of person who runs away when you see the bad guys, you're probably the kind of person who ignored the magic sword in the Zork books too. |
As
annoying as the taunts I earned when I got killed could be, it just drove the
point home even further that me, the guy sitting at the keyboard, literally had
as much idea what he was doing as my character should’ve. When I started
thinking about it like that I felt pulled into the game to a higher degree and
the things I was expected to do seemed less arbitrary. And playing further
involved common sense behaviors like not taking the first offer when someone
wants to buy your air car, don’t leave the keys in the ignition, don’t follow a
sketchy-looking guy into a dark alley. Not so much if I was up on my bedtime
fairytales or not.
Which
isn’t to say there aren’t some annoyances, and some big ones. One is present in
the first part of the game, where you need to escape that Arcada and not just
dodge the Sarien soldiers looking for survivors but do so before the ship
explodes. There’s an all-important item necessary to get the most successful
ending in the game you need to get while you’re there, but with a clock ticking
down to your doom it’s a little counterintuitive to be in an exploratory state
of mind and to think doubling back is a good idea.
The
biggest annoyance is, of course, once you escape the Arcada and manage to make
your way to some semblance of civilization, you need to scare up enough money
to buy a spaceship. And since you’re a janitor who has no idea how to fly a
spaceship, a robot to handle that for you. The only way to get money is a slot
machine in the local bar. And if you get three skulls, you don’t just lose your
money, you freaking die.
Fortunately
this was one of a few mercies the game designers took when the game was
revamped a few years later with Sierra’s new icon interface. While you’re on
the Arcada you can find an item that lets you cheat the slot machine. You even
get puzzle points for doing that, and only get to kill an afternoon saving and
reloading if you do it the hard way. Thanks, Sierra!
They got sued for this later. But you knew that. |
Another
comes in the form of making the coupons for local businesses actual inventory
items. You got actual physical pieces of paper that came in the box of the original game, and apparently quite a few players couldn’t figure out you could
walk into the bar or robot store and “redeem coupon” to reap the rewards.
Despite
throwing players those bones, though, a couple of things were made nastier.
Like when you’re about to launch your escape pod in the first game, it politely
reminds you to buckle up before you blast off. Forgetting to do so in the
remake kills you automatically.
Mostly
the updates to the original were good, though, like taking advantage of the
extra space to cram in more silly sci-fi references. It’s a shame the remake
didn’t do better, though, and we had to wait until after the turn of the
century before fan developers were a thing and other old games in the Sierra
library might start to see rerelease with a less clunky interface.
But
all in all this is a fine start to a series willing to have a sense of humor
about itself, even if it’s willing to have some fun at the player’s expense
quite a few times too. I’ve always preferred a game that was willing to be
weird over one that wasn’t anyway.
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