But
before too long the furor over his heroics died down and Roger became yesterday’s
news. His hard work did get him promoted to the spot of head janitor on one of
Xenon’s space stations, which is small consolation as he’s the only member of
the sanitation staff and most of the rest of the crew can’t stand him. Xenon
has moved on.
But
even if the rest of the universe no longer remembers what Roger did, one man
hasn’t forgotten. Unfortunately that man is Sludge Vohaul, the mad scientist
who hired the Sariens to steal the Star Generator and use it for evil. As
arch-villains are wont to do, he not only cooks up another scheme to bring the
galaxy to its knees (to turn the citizens of Xenon into jelly with an army of
cloned life insurance salesmen). But also has his flunkies kidnap Roger to exact
some payback for thwarting his previous scheme. Fortunately the bad guys forgot
to gas up the hovercraft and Roger manages to escape onto the dangerous jungle
planet Labion.
And
I seem to be one of only a few people who consider this a step down from the
previous installment. For one thing, perhaps the biggest one, the sense of humor
isn’t nearly as strong as in the first game. Off the top of my head I can only
think of two real jokes: when one of Vohaul’s guards insults another one by
calling him “Gorf
breath,” and when Roger passes out while hanging in a snare trap and dreams he’s
Leisure Suit Larry. Maybe you’re willing to count the thing with the parody of Alien. I don’t know if I am. You walk one screen
off where you start in the next game and you’ll see that many gags.
There’s
also the villain’s evil scheme not being something that sounds like something out
of a straight sci-fi premise, I guess.
But
anyway, Roger finds himself stranded on a hostile jungle planet and needs to
find some way off it. Kind of like Kerona, except it’s a jungle and not a
desert. But again, the wit just doesn’t seem as prevalent even compared to the
original version of the first game. Case in point, there’s not one but two of
that easy fallback plan game designers use when they can’t think of anything
else: mazes.
The
first is actually the tendrils of some kind of plant monster that paralyze
Roger if he touches them, and then it’s chow time for the monster. And you have
go through it both ways to get something you need. I will admit that when the
game got an icon-driven remake like its predecessor (a fan-made one, some
twenty-four years later), they did include an alternate solution to make this
part much less of a pain in the ass. Like with the magnet and the slot machine
from the remake of the first Space Quest game.
The
second one’s a little less frustrating, although that’s mainly because you don’t
die if you touch the walls. Although you do die if you take too long to find
the way out/wander into the wrong dead end; I never really found out which, but
I think it’s the second one.
Besides
two mazes in one game where mazes aren’t the whole point, the puzzles do seem a
little more arbitrary than they did in the first game and approaching them with
the same mindset I managed to adopt then (the hero’s a janitor who knows as
much about surviving in a hostile environment as my flabby suburban ass) didn’t
help that much.
Some are kind of obvious, though. |
That’s
assuming you even walk across the swamp at the right part of the screen to find
out there’s a deep spot at all and it’s not just there to make you figure out a
way to keep from being eaten by a monster that hides underwater.
And
I would of course be remiss if I didn’t point out how two later games make a
point of killer robots coming after Roger because he didn’t pay for a FREE whistle he sends away for in this
game.
It
gets better when you end up back at Vohaul’s space base (not entirely by
choice), as he like any cheesy villains has a number of death traps protecting
him from meddling dogooders, and the proper solutions involve some fairly
basic, if slightly cartoony, logic. Then again this is supposed to be a comedic
adventure.
“Vohaul’s
Revenge” doesn’t destroy the series, but it’s still something of a step back.
That’s okay, though. The next little Space Quest odyssey more than makes up for
it.