I'm sure a lot of us are upset to hear about this. I've heard about the demises of lots of actors, but nothing has really upset me, personally, the way this has. Ghostbusters and my worship of it made up a significant part of my childhood, of course.
But more than that, Harold Ramis lived in Highland Park, Illinois, which was two towns south of where I lived for most of my life, and I always thought it was so cool living and going to school relatively close to one of the Ghostbusters. A couple years ago I went to a Q&A panel at the Highland Park Library and like many of the people in attendance brought Ghostbusters merchandise to see if I could an autograph, and ever since once of my most prized possessions has been my copy of Pumpkin Patch Panic. For a few minutes, I was close enough to touch one of my childhood idols. I didn't even mind that he kept the marker.
Goodbye, Harold. You'll be sorely missed.
Monday, February 24, 2014
Tuesday, February 11, 2014
Space Quest I: The Sarien Encounter (Real Review)
Ah,
when adventure games realized they could be funny.
It
seems that far off in the depths of space, the life-giving star of the populous
planet of Xenon is growing cold and weak. To prevent their extinction, a team
of scientists aboard the research ship Arcada are tasked with finding a
solution. And by god they do in the form of the awesome Star Generator that can
restore a dying star to health or, in the clammy hands of evil, turn a planet
into a charred crisp in an instant.
Which
is exactly what the ruthless Sarien space warriors have in mind as their battleship bears
down on the unsuspecting Arcada. Soon they’ve slaughtered the scientists,
stolen the Star Generator and set the ship to self destruct. The only crew
member they missed was you, Roger Wilco, sanitation engineer second class, and
only because you were, as usual, slacking off on the job and napping in a broom
closet when the Sariens were purging the crew. But if you don’t watch your ass
they might just catch you during their final sweep while you try to find a way
off the doomed ship.
To
tell the truth, Space Quest was actually the first Sierra series I discovered. When
I got around to King’s Quest I’ll admit there was a little disappointment that it
was a series of mainly straight fantasy quests, and not what Space Quest was to
its genre: a raucous parody that tended to have fun at your expense whenever
you did something stupid, which usually resulted in a hideous death. If not, it
just made it impossible for you to win the game.
The
parodic nature of the game also answers what I thought was one of the
weaknesses of the earlier examples of the King’s Quest series. Namely, why
would the finest knight in the kingdom on a desperate quest to save it embark
on his adventure completely unarmed and unequipped. Well, our so-called hero’s
very nature explains that here. He’s not Strong Bod Space Captainface, he’s a
janitor. And not even very good at that. So basically the great hero charged
with keeping the evil aliens from unleashing galactic devastation is you, the
everyday schmuck. And I was mostly okay with that. I relate more to Dave Lister
than Jim Kirk anyway.
![]() |
And frankly if you're the kind of person who runs away when you see the bad guys, you're probably the kind of person who ignored the magic sword in the Zork books too. |
As
annoying as the taunts I earned when I got killed could be, it just drove the
point home even further that me, the guy sitting at the keyboard, literally had
as much idea what he was doing as my character should’ve. When I started
thinking about it like that I felt pulled into the game to a higher degree and
the things I was expected to do seemed less arbitrary. And playing further
involved common sense behaviors like not taking the first offer when someone
wants to buy your air car, don’t leave the keys in the ignition, don’t follow a
sketchy-looking guy into a dark alley. Not so much if I was up on my bedtime
fairytales or not.
Which
isn’t to say there aren’t some annoyances, and some big ones. One is present in
the first part of the game, where you need to escape that Arcada and not just
dodge the Sarien soldiers looking for survivors but do so before the ship
explodes. There’s an all-important item necessary to get the most successful
ending in the game you need to get while you’re there, but with a clock ticking
down to your doom it’s a little counterintuitive to be in an exploratory state
of mind and to think doubling back is a good idea.
The
biggest annoyance is, of course, once you escape the Arcada and manage to make
your way to some semblance of civilization, you need to scare up enough money
to buy a spaceship. And since you’re a janitor who has no idea how to fly a
spaceship, a robot to handle that for you. The only way to get money is a slot
machine in the local bar. And if you get three skulls, you don’t just lose your
money, you freaking die.
Fortunately
this was one of a few mercies the game designers took when the game was
revamped a few years later with Sierra’s new icon interface. While you’re on
the Arcada you can find an item that lets you cheat the slot machine. You even
get puzzle points for doing that, and only get to kill an afternoon saving and
reloading if you do it the hard way. Thanks, Sierra!
![]() |
They got sued for this later. But you knew that. |
Another
comes in the form of making the coupons for local businesses actual inventory
items. You got actual physical pieces of paper that came in the box of the original game, and apparently quite a few players couldn’t figure out you could
walk into the bar or robot store and “redeem coupon” to reap the rewards.
Despite
throwing players those bones, though, a couple of things were made nastier.
Like when you’re about to launch your escape pod in the first game, it politely
reminds you to buckle up before you blast off. Forgetting to do so in the
remake kills you automatically.
Mostly
the updates to the original were good, though, like taking advantage of the
extra space to cram in more silly sci-fi references. It’s a shame the remake
didn’t do better, though, and we had to wait until after the turn of the
century before fan developers were a thing and other old games in the Sierra
library might start to see rerelease with a less clunky interface.
But
all in all this is a fine start to a series willing to have a sense of humor
about itself, even if it’s willing to have some fun at the player’s expense
quite a few times too. I’ve always preferred a game that was willing to be
weird over one that wasn’t anyway.
Sunday, January 12, 2014
Adventure Begins Here 2 - Dragon's Deep (Real Review)
Didn’t
think I’d see the day, but since I did, Adventure Begins Here: The Renegade Wizard, supremely
clichéd story of unlikely hero Toby the squire, evidently did well enough to go
to sequel.
A little time
has passed. Toby’s apprenticing under a new knight and the kingdom’s facing a
new threat, this time from a massive rampaging dragon. And the only weapon in
the realm capable of slaying such a ferocious beast, the legendary Dragon
Spear, has been filched from the royal repository. So you find yourself on
another quest, not just to retrieve the spear but to then use it to slay the
dragon before it incinerates the entire kingdom.
Unlike
the first book, this one begins with a part where Toby’s recounting how he got
to a certain point that’s told in first person. Since it’s a flashback, you
have a nominal amount of control but if you die the narration stops and says
that’s not what really happened, and you get sent back to pick another course of
action. Reminds me a little of the do-over feature in the old Zork
books, except as far as I remember it never tried to catch me cheating.
It
was a little confusing though, since as a direct sequel to the previous book
you’re expecting to be able to carry over the stuff you got in the first one.
And you can. But it’s only once the “tutorial” part ends and you have to start
actually rolling the dice that the game brings that up. Importing your
character isn’t even mentioned in the rules. So you can, you just aren’t given
any reason to think so until you’ve been reading the book for ten minutes, which
got the book off on kind of a weird foot.
Which
brings me to how when you do import you stuff, you can also say you’ve leveled
up since the last book. While filling in your character sheet with the stuff you plundered from the
first book, you can spend Hero Points to buy skills or spells relevant to the one
you picked before going after Maudilus in the first book. It’s an interesting
dilemma that represents since a having certain skill can feasibly make the
adventure easier, but at the same time if you break the bank you won’t be able
to reverse a roll that could mean game over. Although those of us checking this
out because of being longtime Fighting Fantasy and Lone Wolf readers, like
myself, are used to not having Hero Points to fall back on anyway.
Oh,
and you probably did, but if you picked the reading runes skill, hope you picked
the wizard’s spell book as your prize. Otherwise the selection of spells for sale will
be awfully limited.
Unfortunately,
the writing and plot are still as pedestrian as can be. One particular
thing that doesn’t make any sense is that when the story begins, Toby’s the
squire to a new knight. After the flashback portion ends and he’s rescued by a
group of knights who plan on venturing onward to slay the dragon, he asks to
come along, but they demur because a prophecy says only a knight can do it. He says they can just knight him and he’ll be good. And they do. And
that’s it. He’s a knight, just like that.
Kinda
anticlimactic, don’t you think? Or worse, delayed. Something like killing an
evil wizard, one who foiled every bounty hunter, assassin and army of knights
of the realm sent to dispose of him, seems like it’d merit a promotion, but no.
It’s not even that nobody else knows about it and doesn’t believe Toby when he
claims responsibility. When Toby and his new benefactor go to the capital city,
the knights there have already heard the story of how he kicked Maudilus’s
renegade wizard behind and give him a hearty slap on the back for it. Why is Toby
still apprenticing when the book starts?
Speaking
of a prophecy, here it is: “A knight the slayer will be, but the Dragon Spear
is the key.” As prophetic verse goes, that’s pretty nickel-and-dime stuff
there. Try this one on.
“When
the full moon shines o’er the temple deep,
A
sacrifice will stir from sleep
The
legions of a long forgotten lord
When
a fair royal maid on the altar dies,
The
dead of Maakengorge shall rise
To
claim their long-awaited reward.”
The
rhyme’s not the best, but it does tie into the plot (of Lone Wolf 4, The Chasm of Doom) and it’s a little
unnerving if you think about what it means is at stake. The one in this book
just tells you the one to kill the dragon must be a knight, which as I already said
was handled poorly, and gives a nebulous clue.
There
are also Greek mythology motifs in here, with talking idols of the gods
offering you magical artifacts if you can prove yourself worthy. They feel out
of place, but I get the feeling they were put there to make something else feel
less weird. You see, one of the guardians of the dragon’s lair is no less than
Medusa. It seems she was only put in there so the player could have an easy
way and a hard way to kill the dragon, and the author was inspired to put the easy
way in by seeing the Clash of the Titans remake.
And
in the end, this book seems even more hopeful than the first of another
installment. Those artifacts you get from the gods? You’re told about one thing they
do, but it’s made pretty clear they probably have other powers you have yet to
discover. And the spear wasn’t stolen by the dragon’s thralls to protect their
master, it was stolen by a cult of elves for reasons of their own, which the
author was probably hoping to build up in another story. With where the
creativity starts and stops on the premises of these books, not sure I’m
looking forward to that.
But
I’ll probably review it anyway.
Monday, December 16, 2013
Loonatics Unleashed – In Search of Tweetums, Part 2 (Snark, Series Finale)
After the recap, open
on Wile E. appraising Bugs of the situation with Deuce, with Bugs reacting only
with a “thanks for the update.” You found out Deuce stole your ride, and he’s
using it to bring a supposed ultimate army of emotionless killers to a place
that he can use as a staging ground to invade anywhere in the universe he
pleases. And all you’ve got to say is “thanks for the update.” Not even an “oh
man”?
We
see Zadavia in a cabin on her brother’s former, now reclaimed, flagship. Deuce
mocks that without her powers she might “catch your death of cold” and tosses
her her cape. She fires back that he might have her powers for now, but
ultimately they’ll be his downfall. Is there any reason why they won’t be your
downfall, maybe, Big Z?
“Accept
your fate. You will never rule again.” I ask again, what was stopping her from
going back to Freleng and being the ruler? Her flunkies defeated Optimatus who
only became a threat again very recently. Did Optimatus blow up the planet and
his asteroid headquarters from this time last season was all that was left? A little more effort in the world-building would've been nice.
As
they fly along, chasing down the trail of clues to Tweety’s hiding place his
decoy promised them, Bugs addresses his posse, “Hang tight, gang! We’ve gotta
reach the real [Tweety] before the bad guys!” Good thing you’re here! The
usual pre-theme song prologue was replaced by a recap this time, so this
isn’t even for the benefit of people who missed part one.
They
land at a ring of stones where their first clue is carved into the rock in
alien writing. “What’s black and blue and red all over?” Daffy corrects
Tweety-bot that it’s “black and white” and the answer’s a newspaper. Even seven
and a half centuries in the future, huh? He spots a rolled up newspaper on the
ground nearby, but when he picks it up triggers a booby trap that drops a load
of orange slime on him. Easily shaken off orange slime at that. If that’s this
planet’s idea of a booby trap, I’m starting to see why the bad guys had so
little trouble walking in and taking over. The newspaper turns out to be a map,
and it wasn’t even ruined by the slime. Gee, how wrong this could’ve gone if
the bad guys had the advantage of numbers and found the map first.
Via
the miracle of recycled footage we see Deuce’s commandeered ship cruising
through space. Then, Zadavia escaping her cell/cabin through an air vent. Wearing
her big, voluminous cape while doing so for some reason. I don’t know, that just
seems like something you’d ditch if you were trying to be stealthy.
She’s
able to do this because even though her room has no door, the robot guarding
her’s facing the hall. If there’s nothing keeping her in there but the guard
himself, why wouldn’t he be facing her, I ask? Because if the robots lived up
to their reputation, the heroes would be screwed. The robots don’t even prove
to be that tough, because Zadavia climbs down from above and easily rips one’s
head off with her knees and then kicks it aside with one blow.
Big
Z opens a closet that she just happens to know contains the cosmic guitar and
handily isn’t locked. Villain arrogance or bad writing? You decide.
She’s
caught before she can re-absorb her powers from it and just uses it to shoot
music lasers at the robots chasing her, then flees to the hangar to commandeer
a ship. Deuce catches her, and despite Zadavia blasting him with a music laser
he mysteriously isn’t torn to bits like his robots were. Admittedly as I was
going through here pausing repeatedly to get screencaps I could see that Deuce
somersaults out of the way, but with the spastic light effects it’s hard to
tell that he doesn’t get hit while watching the actual scene. And she still
shot that at him knowing what it did to his robots, and that it has the power to warp the fabric of reality.
He
gets the last laugh by shooting a control panel that opens the bay doors and
sucks her into the void. Bye bye, Zadavia!
Back
to the Loonatics, who are in a network of caves. “So, uh, which one’s the lucky
tunnel?” Bugs asks. Don’t you guys have a map? If this is where it ends and you need
to solve another puzzle for your next set of directions, could somebody say that?
Oh,
but there is no puzzle, as Tweety-bot explains Daffy’s supposed to guess.
“That’s what makes it fun!” And Daffy does guess, steps on a pressure plate and
gets squashed by falling rocks. That’s what the ruler of the most important
planet of the universe, one so significant it can plunge the galaxy into
centuries of war, thinks is fun. And the show wants you to think the
universe is in good hands with him in charge.
Daffy’s
okay, because that was supposed to be funny. They make it to the end
of the trail which is marked by a door and an obvious panel of levers to open
it. Again, they have to randomly select the right one or suffer the humorously
painful consequences. Screw you, Tweety! You specifically said follow a trail
of clues, not a trail of lucky guesses!
Daffy
refuses to play Tweety’s games this time, and tries to make Sylvester do it. He
refuses too and makes Taz do it. Taz picks one that makes rocks fall, but in
predictable humor fashion the falling rocks squish Daffy and Sylvester instead.
It does open the door, prompting Lexi and Bugs to praise Taz’s random guess and
ignoring the others still buried underneath ten tons of rock. More on that kind of thing in the wrap-up, but
right now, is that supposed to somehow keep out intruders? The rocks don’t even fall
on the guy pulling the lever, even if it was something that would hurt him.
They
find an awfully lavish back-up throne room behind the door, and after an
annoying song from Tweety, Sylvester decides he’s had enough and stalks over to
make a snack out of him only to fall down a trap door (even though we clearly
saw he has a jetpack). Tweety declares, “Well, I left you plenty of clues Mr.
Duck. But you sure took your sweet time getting here.” Maybe that’s because
most of your clues were “here’s your options, close your eyes and pick one,” smart guy.
Tweety
basically tells us why his scepter’s so important, whichi Zadavia already told us,
and that he hid out here because it’s the one place the bad guys would never
find him. And wouldn’t you know it, right then Optimatus flies out of the trap
door Sylvester fell down, carrying the bad ol’ putty tat. You know, when the plot only works because the characters on both sides are dummies, it makes it hard to figure out how to root for.
Deuce
shows up too, along with his robo-troops. And they blow up the same wall twice
with the footage flipped the second time (Yeah, sorry guys, you're messing with a Dragon's Lair vet). So much for the bad guys would never
find you there, huh?!
The
robots prove completely useless, and even Sylvester gets to kick some butt, but
they provide enough of a distraction that Deuce is able to grab Tweety and
demand that Bugs hand over the scepter. “You’re a very, very bad man,” Tweety
informs Deuce. And you’re a very, very unbelievable benevolent monarch.
Daffy
pleads with them to spare Tweety’s life, but as soon as they toss Tweety to
Bugs, the bad guys put him in a force field to take with as “A little insurance
policy, in case your friends get any ideas.” They reveal their true colors
right away anyway, having the robots shoot out the ceiling to bury the
Loonatics. All they actually do is create a wall of rubble that cuts them off
from the Loonatics. Lexi tries to blast through, but the room’s so unstable
Bugs warns her against anymore or it could bring the roof down on them. Oh, now the show's in "serious mode," and rocks falling on them would be dangerous instead of funny, huh?
I guess we weren't in "serious mode" before when the Loonatics were trying to find the big MacGuffin that will let the bad guys rule the universe. Bad guys who aren't played the least bit comically. Once again, I definitely think the same show can be both funny and serious and still be entertaining as all hell. But this one switches between them poorly and just feels schizophrenic.
I guess we weren't in "serious mode" before when the Loonatics were trying to find the big MacGuffin that will let the bad guys rule the universe. Bad guys who aren't played the least bit comically. Once again, I definitely think the same show can be both funny and serious and still be entertaining as all hell. But this one switches between them poorly and just feels schizophrenic.
Optimatus
gloats about ruling the universe, but it turns out Deuce is backstabbing
Optimatus. Just like Bugs. And Sam. And Zadavia. And Keyboard Man. So I have to
disagree with Daffy when he says “I did not see that one coming.” Deuce puts
Optimatus in a bubble that contains his rainbow powers. And for some
reason they switch Daffy’s force field out for handcuffs that block his powers.
Back
to the other Loonatics, who are stuck in the throne room. Even though Bugs was
worried about any big shock bringing the roof down on their heads, the shaking
from Wile E. drilling into the room via his drill-mobile from “Going Underground” doesn’t do anything. So…the Loonatics have another spaceship, allowing the others to find their friends on Blanc? Which one? And they knew where to find the others because of homing thingies.
Tweety
explains things aren’t over yet, because his scepter can’t actually control
portals without a jewel hidden in the necklace that was the only part of the
stupid knight costume Daffy’s still wearing. Handy, huh?
We
see Optimatus in a cell, and strangely not in that bubble that contains his
powers anymore. Who should show up then but Zadavia, with her rainbow
powers restored. She frees him, by shooting him in the chest and not his
restraints, and he automatically rainbow-blasts some robots coming in to
recapture them. After all the evil plots of his, being happy to kill people on a planetary scale just to get rid of her, Optimatus keeps her from
being shot in the back by a bunch of robots.After she just shot him in the chest.
But
no, Optimatus’s entire worldview has been completely shattered. One he had even
before Zadavia shot him in the face with rocket exhaust. Just like that,
Optimatus is a good guy. Just. Like. That. Very convenient. So much so it's almost as if the writers knew the show was ending and didn't bother trying. Yet...well, we'll get to that.
Wile
E. and Roadrunner are staying behind in Tweety’s throne room to keep an eye on
him, and suddenly the room’s filled with his little egg-bots. Where’d they come
from? And what could the show possibly be getting at by showing so many…?
The
other Loonatics and Sylvester fly to the core of the planet where Deuce and his
robo-army are preparing to deploy. And make no effort to just shoot the dopes
down despite seeing them coming.
A
massive fight breaks out with the soldiers Deuce was going to take over the
universe with going down like wet cardboard. And they still fall for that
shooting at their targets from both sides and shooting each other instead
trick.
Bugs
does almost get thrown over a ledge, but then Zadavia shows up and—this is
hilarious—uses her rainbow beams to totally blow away the robots holding Lexi, but
all that happens to Lexi is she falls to the ground exactly where she was. And
countless other robo-soldiers. “I told you your disloyalty would be your
undoing,” she snipes at Deuce. No, you told him your stolen powers would be his undoing. The exact line was
“Traitor! You may have my powers for now, but they will ultimately be your
undoing!”
Despite
her bravado the robots soon appear to be gaining the upper hand. Deuce even
brazenly asks if they have any last words, with Daffy replying, “I’ve got a
few, but I’d have to wash out my mouth with soap.” He’s the butt of all the
jokes and gets all the flak from his teammates, but he’s the only one who ever
gets a halfway-decent one-liner.
Sylvester
(appropriately) pussies out and tries to change sides by telling Deuce about
the missing part of the scepter and Daffy having it. Who should show up to bail
our “heroes” out of trouble but Tweety and his egg-bots, who’ve been
“retro-fitted” with super-strong armor. Which Wile E. and Roadrunner managed to
do all by themselves in the little while it’s been since we saw them (maybe if
they’d explained the armor’s actually a special paint or something…), and the raw
material for armor and the equipment to apply it on the egg-bots were handily
nearby somewhere despite Wile E. only coming up with the idea to turn the
egg-bots into an army after he saw them all there. Meaning he didn’t bring it
with him intending to do that.
But
anyway, with Deuce’s advantage of numbers neutralized the Loonatics are able to
fight free and start to gain the upper hand again. Deuce tries to open the
portal hub and Bugs follows him inside, with Deuce putting the scepter into
some kind of compartment that makes the thingy do the portal stuff.
Bugs
and Deuce meet for a final duel. The sad thing is, this is obviously supposed
to be not just the climax of the season, but the climax of Bugs and Deuce’s
rivalry from way back in “Secrets of the Guardian Strike Sword.” Which as I
went into there, doesn’t work that well because it’s between the most generic
wise-cracking action hero stereotype and one-dimensionally self-obsessed
powermongering villain in memory. And that was the only episode they
were given to develop the rivalry between these characters. Which those more
sophisticated cartoons from Japan would’ve never given such short shrift.
Yes,
yes, they backed off and softened the show, but they still went ahead with it. If they weren’t after Toonami’s
audience anymore, then who? With the ever-increasing leanings toward lightness
and humor I’m tempted to say young viewers in general, but the serious and
silly elements are both so poorly-balanced I’m hesitant to commit to any answer.
The
cardboard cutouts fight.
Bugs:
“I see ya still have the old moves workin’ for ya!”
Deuce:
“And a few new ones that you haven’t seen!” <Punches Bugs in the face>
Not
only is the quipping during the climactic fight pathetic, a plain old straight to the face is
supposed to be a cool move?
Deuce
announces his plans to escape, build a new army and return. “I don’t think so!
Looks like you bought yourself a one way ticket!”
Bugs
uses his laser vision to break a deadlock (That seems like cheating when Deuce
has nothing comparable) and the show reaches the culmination of flat out lying
to your face about how he’s the greatest hero ever. The kickback from the laser
vision knocks Deuce into the heart of the portal thing, and Bugs uses the
Guardian Strike Sword to activate the portal (by stabbing the controller) and
suck Deuce off into the ether. Deuce vanishes with an agonized yell, but given
the very safe nature of this show and the fact that we’re about to end on hopes
for another season, I doubt very much it would’ve been anywhere he couldn’t
come back from, and I’m almost positive Bugs knew that too.
Hell, shooting Deuce into the unknown depths already came back to bite him once!
And Bugs did this in the interests of banishing Deuce from planet Blanc, but in doing so, gave the villain what he wanted: an escape. Way to go! Nice to see you haven’t improved at all! Sylvester goes to jail, why not Deuce?
Yeah,
he’s supposed to be lost without the scepter, but he got sucked inside a
wormhole back in the first episode he appeared in too, and that didn’t last. Why not
put him someplace where you can keep an eye on him, instead of shunting him
conveniently off-screen to get up to all sorts of season-driving mischief?
And
even if we’re supposed to believe Deuce is lost in a wormhole, well, Keyboard
Man didn’t need an instruction manual to go through a wormhole and find
Optimatus. And they had no trouble finding Deuce on a runaway space train. What,
because he’s a musician he instantly knows how to control the fabric of the
cosmos? Deuce didn’t need any help figuring out the cosmic implement either. Pardon
me for saying this show actually makes it look like navigating a wormhole’s
easy. And it’s not that he’s trapped, according to Zadavia it’s that “he’d
never find his way out again.” But as I just said, this show doesn’t actually
make toying with universal forces look hard, and Deuce probably only didn’t
escape before because that would’ve blown the surprise. Thirty seconds
after Bugs sucked him into the portal Deuce probably landed right on top of
some Neolithic guys thinking “If only the gods would send someone to rekindle
our people’s warrior spirit…”
How
does the scepter thingy even work? You can go anywhere, but you can’t come back
without someone who stays behind because the thing you need to control it has
to stay there? Or can you use the scepter to open a portal from the other end? Maybe they were planning to go into more detail if they made it to another season...
Outside,
the energy pulse from Bugs doing this takes out Deuce’s robots. Handy, with how much time they have left in the episode. While we’re still sort of on
the subject of our heroes improving, with the menace seen off for now, Zadavia
announces she and Optimatus are going back to Freleng now, and that the
Loonatics are no longer just heroes in training. They don’t need her to look out
for them anymore, and must “rise to the next level, and become guardians of the
universe.”
“Guardians
of the universe? I like the sound of that!” Bugs enthuses. Yeah, well, don’t
like it too much. You guys already got your greasy fingerprints all over one
Warner Brothers-owned franchise. It’s bad enough how Blanc’s the planet at the
center of the universe…
By
the way, we never heard about that “heroes in training” before. Makes you feel
better about all the stuff the Loonatics got up to before, knowing they were
only technically trainee heroes, doesn’t it? There probably wasn’t an actual
ranking system in place, no, but still, what was Zadavia waiting for to declare
their training complete? Most superheroes don’t stop training once they start
fighting actual villains. What, saving the world at the end of last
season wasn’t enough, they had to wait for a chance to save the whole
universe??
This
gets even more embarrassing if you think about the push to play up the ties to
the original Looney Tunes this
season. Fighting all those other villains and saving Acmetropolis from
Optimatus on two occasions wasn’t worthy of recognition (the first being “The
Comet Cometh”). It’s only after triumphing over Sylvester, Granny, Sam, Fudd,
Pierre le Pew, Porky, Flipper, Roadrunner’s slacker kid brother and a villain
seriously named Keyboard Man that the Loonatics are finally considered pros.
The first season’s villains were nothing great, but most (not all, but most) of
the threats faced by our heroes this season were even less so.
Oh,
and now we’re hearing about Freleng again. Took you frigging long enough. Despite
Optimatus having been taken out and somehow imprisoned even more thoroughly
off-screen, evidently the Loonatics needed her more than however many million
Frelengians were left without a ruler throughout this whole season. Despite, as
I said, the Loonatics having a world-saving and several lesser villains under
their belts already. And despite me still having next to no idea what Zadavia
actually did for the team besides call them with new developments sometimes.
The Loonatics decide to make Blanc their new headquarters, with the portals allowing
them to go anywhere in the universe they’re needed. Yeah. They're going to take on all the evil in the universe. That
sounds like something the six of these barely second-string punks can handle.
The show ends with Tweety bashing
Daffy over the head with his scepter one last time. And Daffy shows himself to
be the least shitty Loonatic one last time, because he at least has the ability
to learn from his experiences and gets a helmet on in time. And thank heavens
that’s the end, because if this had gone on for another season, Tweety would've been the new Zadavia, and the one we had before was bad enough.
Pee-yoo! When I finished up the first
season I said the second one was a little better, but I officially amend that
statement to say it’s only better in the sense of making for better riffing
But what was anybody
expecting from a premise sick from birth and not long for this world?
I know Loonatics Unleashed has its fans, but I’ve yet to hear of anything that
doesn’t. And “so bad it’s good” shows count too.
This show didn’t succeed not just
because of a premise that never would’ve caught on, but because, like lots of attempts to cash in, the people behind
it made too little effort to understand what the audience they were after liked about what they were
trying to copy. Warner Bros. seems to have missed the memo that a big part of
the reason anime was catching on was because, while there were way cool fight
scenes, on the whole it devoted more effort to characterization and plot
because of the long, arcing stories they usually have too. Whereas many Western
action cartoons could, aside from a pilot episode that established the setting and perhaps a big doomsday scenario to end the season,
often be watched in any order. Loonatics Unleashed does little to venture from this.
That’s a big reason I got so mad at
“It Came From Outer Space.” We’re evidently left to assume, mainly from one instance of Lexi hugging
Bugs in the first season, that Bugs is refusing to
let anyone take Lexi because of an understated romantic interest between the
two of them. In most anime worth their salt, the capper for that episode would
be the characters realizing the depth of their feelings for each other and
either taking their relationship to the next level or realizing they can’t do
that while <X big threat> is still hanging over their heads. Thus resulting in
subdued but still present romantic feelings. In Loonatics Unleashed, they went
home, had one last lame gag, and end credits.
Even when it tries to inject a bit of
humor into the proceedings, it can’t find a good balance between that and its
bigger emphasis on action, and changes gears poorly. Case in point, Daffy
having huge rocks fall on him twice in a row in this episode and being
okay, because it was supposed to be funny. Then immediately after that, the show decides it's going to be serious now and rocks falling on the Loonatics will suddenly kill them.
Then again, there’s the big changes
that took place, and how maybe I shouldn’t be comparing this show to anime
since they made it more in the style of DC Animated Universe. Populated by such
favorites as Batman the Animated Series, Superman the Animated Series, Batman
Beyond, Justice League (Unlimited), and so forth, because of the unfriendly
reaction the original trailer got. But I dunno, maybe part of the reason those
shows succeeded where Loonatics Unleashed failed is because they were about
superheroes that had been around for decades and were already familiar to
audiences. Yes, everybody knows who the Looney Tunes are, but whenever they did superhero cartoons, those were always parodies. And despite
my insistence on sticking to the old names because these can hardly be called a
new cast, the show wants you to think that’s not Bugs, Bugs is this guy’s
ancestor! Totally new set of characters!
And those shows did make time to explore their characters. Especially ones like,
oh, the star of Batman Beyond who didn’t have any previous adventures to refer
to. Even the guy from Zorro: Generation Z had a life outside of fighting crime, but not the Loonatics. Lame one-liners
are not character development. Not all by themselves, anyway.
And taking the show’s new directions
a step further, there’s the proliferation of reinvented characters this season,
in an attempt to make this show viable after the serious direction didn't prove marketable. What if that idea worked, as they were obviously hoping it would? Where was there left to take the lighter direction? What new versions of old character were there left to roll out other
than, like, Lightspeed Gonzales, (Planet) Crusher, and Space…Witch Hazel?
Where was there left to go with that idea? In case you don’t remember, and who could blame you, I made a point that the characters who were harmless comedic antagonists before are still harmless comedic antagonists now. Fudd, Sylvester and Sam didn’t work as threats this time, forget about round two. The only old/new villain who with any believability was Marvin, who was so tough the Loonatics only beat him because the show literally forgot his ship was supposed to be indestructible
Would they have ventured even farther looking for guest characters? Maybe descendants of Pinky and the Brain? Well, they already had the voice actors…
Guess that’s it, nothing much else to say.
Oh wait, my reaction to the “guardians of the universe” remark?
Can't be any plainer than that, can I?
Might as well add I was no fan of Duck Dodgers, but if you want an example of a cartoon that combined Looney Tunes-style humor with serious action when the story called for it and did a decent job, there you go.
Might as well add I was no fan of Duck Dodgers, but if you want an example of a cartoon that combined Looney Tunes-style humor with serious action when the story called for it and did a decent job, there you go.
Merry whatever-you-celebrate!
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